﻿using System;
using System.Collections.Generic;
using System.Text;

namespace MH
{
    [Serializable]
    class CheckPoint
    {
        public CheckPoint(Character chr_dat)
        {
            SceneFileName = chr_dat.InSceneName;
            CharacterData = chr_dat;
        }
        public string SceneFileName;
        public Character CharacterData;
    }
}
